Making Homeschooling Fun
If workbooks are getting boring, and cabin fever is setting in, it might just be the right time for you to add some fun to your homeschool. Games, contests, and more can break up any monotony you are facing. You'll find ideas for field trips and extracurricular activities. And you may find that your kids think "doing school" is funner than anything else they can imagine!
Educational Games
Kids who thrive with hands-on learning love educational games. These are a great way to learn while having fun. Browse through our picks for the best educational games out there.
Extracurricular Activities
Extracurricular activities are a great addition to the educational experience you provide your children by homeschooling. Here you'll find resources for everything from Scouts to 4H to sports and more.
Holidays
Holidays offer a nice opportunity to enhance your child's learning experience. This listing of holidays offers ideas for celebrating in your home, along with interesting facts about these special days. You'll also find suggestions for incorporating holidays into your home education plan.
Field Trips
Who says homeschooling has to happen at home? Most homeschoolers will tell you that they spend almost as much time out of the house as in it. Field trips are learning opportunties that offer fun ways to make every life experience a learning experience. You'll also find tips and strategies for planning, managing, and attending field trips with your homeschool support group.
Camps
Is your child ready to go out, experience new opportunities, and make new friends? Are you looking for specialized instruction in a particular subject? A camp may be just the ticket. Here you'll find a listing of camps that are great for homeschoolers in Nevada and beyond.
Contests
Entering contests is a fun activity for kids. They can practice their writing skills, learn about new subjects, and may even end up winning a great prize. We've collected some of the most interesting, challenging, and fun contests available for kids to enter.
Car Games
Busy homeschooling families tend to spend a lot of time in the car. Learning doesn't have to stop just because you are on the go. These ideas and games will make the most of your vehicle time, giving your kids fun things to do while on the road.
Penpals
Is your homeschooled child looking for new friends? Are you learning about a different part of the country or world? A penpal may be just what you are looking for. These resources will help your child connect with other homeschoolers in far flung places.
What's Popular
Homeschool Kids Around the World
This group is for all homeschool kids from any country in the world. Since homeschooling is becoming popular throughout the world this is one way for everyone to learn about one another's country, culture, and what they do.
Field Trip Guidelines for Homeschool Groups
This letter can be used to establish an understanding about homeschool groups when you organize a field trip.
4-H USA
4-H USA is a national youth organization. Search the website for 4-H in your state and information about joining a 4-H club.
Ethel M Chocolate Factory and Botanical Cactus Garden
Cactus and chocolate? Surprisingly, they work well together. Take a self-guided free tour of the chocolate factory and the 2.5 acres of surrounding grounds with over 350 species of cactus, succulents and desert plants from the Southwest and other deserts of the world. Visitors can also view the Living Machine™ as part of the self-guided Cactus Garden tour. The Living Machine™ is an acre of waste-consuming ecologies in tanks, marshes and reed beds transforming wastewater into water clean enough t...
Postcard Kids
Geography Postcard Kids Project started for homeschooled children around the world in October of 2002. It is intended to help enhance geographic studies by sending postcards from their local area to other postcard kids around the world.
Intel International Science and Engineering Fair
The Intel International Science and Engineering Fair (Intel ISEF) is the world's largest pre-college celebration of science. Held annually in May, the Intel ISEF brings together over 1,400 students from more than 40 nations to compete for scholarships, tuition grants, internships, scientific field trips and the grand prize: a $50,000 college scholarship. Science Service founded the ISEF in 1950 and is very proud to have Intel as the title sponsor of this prestigious, international competition. ...
USA Computing Olympiad /International Olympiad in Informatics (IOI)
The IOI is the premier world wide high school computer programming competition. The USACO supports pre-college computing around the world through computer programming competitions and training materials. The USACO holds six Internet Contests during the academic year, and in the late Spring conducts the US Open, a proctored exam. Based on the results of these contests, 16 students are invited to an all-expense-paid training camp in the early summer, where 4 students are selected to be the US T...
Let's Get Real
Let's Get Real™ is an academic competition and an opportunity for teams of students to gain experience working on real business challenges. Corporate sponsors supply real challenges for which teams submit solutions in business format. Each team chooses from the list of challenges the one(s) it finds most interesting. Challenges might include areas such as environmental issues, manufacturing, distribution, engineering, software creation, human resources, health and safety, facilities design, publ...
Fun Brain
Fun Brain has educational online games for kids, along with resources for parents and teachers. Subjects covered include: art, geography, history, languages, math, music, science, technology, and more
ThinkQuest
ThinkQuest is an international student competition, sponsored by the Oracle Education Foundation. Students work in teams to build creative and educational websites that explore globally relevant subjects. Diverse teams made up of members from more than one school, community, or country are encouraged. Competitions are open to students and teachers from anywhere in the world. Teams must have 3 to 6 students who are between the ages of 9 and 19, and one adult Coach who is a school employee. Hom...
Organizing Homeschool Field Trips for Groups
Organizing group field trips is becoming a highly desired activity in homeschool support groups and co-ops. Not only do they offer social interaction but learning experiences as well. But without good planning, a field trip can end up being just a glorified play date. Home education time is limited, especially with the increasing number of extra curricular options for homeschoolers. Parents are becoming more selective of outside activities and attendance on group trips will fall off if participa...
UCTheFuture - Life in the Year 2047
This contest involves electronically or manually submitting a graphic depiction (drawing, photo or other image) along with a 50 to 100-word description of what an aspect of the world will look like in the year 2047. A $1,000 prize will be awarded to the winning entry chosen from the first 50 entries submitted and selected for viewing on the UCTheFuture web site.
10 Rules for Taking Field Trips
At the beginning of each school year, it would be a good time to have a field trip manners lesson with your support group. Parents and children alike sometimes need to think about what it’s like to be a docent or tour leader. Perhaps your group would even like to consider creating some field trip rules. The rules in this article are ten examples.
A Field Trip Should Not Be a Free-For-All
A reminder of the importance of teaching children respect and proper behavior when out enjoying field trips.
ExploraVision
ExploraVision is a competition for all students in grades K-12 attending a school in the U.S., Canada, U.S. Territory or a Department of Defense school. Homeschooled students are eligible to enter. It is designed to encourage students to combine their imagination with their knowledge of science and technology to explore visions of the future. Teams of students select a technology, research how it works and why it was invented, and then project how that technology may change in the future. They m...
Resources
Smart Mouth
Ages: 8 years and up; For 2 or more players

Smart Mouth is a quick-thinking shout-it-out hilarious word game that helps build vocabulary skills. It includes variations of the rules for category play and for younger players. Players slide the Letter Getter forward and back to get two letters. The first player to shout out a word of five or more letters using those letters wins the round. The game includes tips for teachers. This is a fun game to play with children and adults together.

LeapPad Game - Mind Wars Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Travel around the board in this fast-paced, head-to-head game as you hit your buzzer before your friend can steal your question! Be the first to close all five windows and you will become the Mind Wars master and learn important 3rd-5th grade skills in math, language and fine arts, science, history, and geography!
Great States Board Game
What is the capital of NJ? Where is the Football Hall of Fame? These are just a few of the hundreds of questions players are asked as they adventure around the USA discovering state attractions and landmarks, capitals, state abbreviations, state locations and more. In order to answer the questions on the cards, players must look closely at the colorful USA map game board, becoming familiar with the geography of the country. Players must hurry to find the answers as the mechanical timer ticks. Contents: Game board, 100 Figure cards, 100 Fact cards, 100 Find cards, 1 spinner, 1 mechanical timer, and game rules. Duration of Play: 20 minutes. 2-6 players.
LeapPad Game - Mind Wars Jr. Interactive Game
Bring a friend and try this brand new way to play with your LeapPad! Race around the board in this fast-paced, wonderfully wacky game. Be the first to close all five windows and you will become the Mind Wars master and learn important 1st and 2nd grade skills in math, language arts, life science, physical science, and social studies!
Field Trips: Bug Hunting, Animal Tracking, Bird-watching, Shore Walking

With Jim Arnosky as your guide, an ordinary hike becomes an eye-opening experience. He'll help you spot a hawk soaring far overhead and note the details of a dragonfly up close. Study the black-and-white drawings -- based on his own field research -- and you'll discover if those tracks in the brush were made by a deer or a fox.

In his celebrated style, this author, artist, and naturalist enthusiastically shares a wealth of tips. Jim Arnosky wants you to enjoy watching wildlife. He carefully explains how field marks, shapes, and location give clues for identifying certain plants and animals wherever you are. He gives hints for sharpening observational skills. And he encourages you to draw and record birds, insects, shells, animal tracks, and other finds from a busy day's watch.

Visual Brainstorms
Children who love word games, logic puzzles, secret codes, mazes, and math mysteries will stretch their mental muscles with Visual Brain Storms. This set of 100 cards, each of which includes a humorous, full-color drawing, promises "the world's best brainteaser questions." The characters in the questions often have funny names (Professor Pith Bugby pops up often) or faces or dilemmas to solve. The answers and explanations are on the back of each card, along with a related bonus question. Many of the puzzles involve math concepts, spatial reasoning, logic, or sequential thinking, but some can be solved with plain common sense. Here's a sample: "Frank and Helen's annual singles elimination tennis tournament has drawn 18 players this year. How many matches must be played before there is a winner for the year?" Answer: "Every match will produce one loser, and every person other than the winner will lose once and only once. Eighteen players makes 17 losers; therefore it will take 17 matches to have a tournament winner." Visual Brain Storms is a humorous, painless way to improve those higher-order thinking skills. Visual Brain Storms: The Smart Thinking Game is for one or more players. --Marcie Bovetz
The Letter Factory Game
Teaches Phonics! The race is on! With two games in one, children play together and learn letter names and sounds with actions and music. Wacky Professor Quigley guides players every step of the way so no reading is required! Games automatically adjust to skill level, to keep children learning at just the right pace! 2 Games in 1: Counting Colors & Letters: Learn letter names and sounds by matching color cards to move around the board. Leaping Letters: Listen to the name or sound and then find the card that matches it! Includes: interactive card reader, game board, 26 letter cards and 4 playing pieces.
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
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